KillsMissions
Required Sections
required-entities
Section Type
Example
# The mission file to use
mission-file: KillsMissions
# Whether the mission should be given when completing all requirements.
auto-reward: true
# Should block counts of players get reset when completing the mission?
reset-after-finish: true
# Rewards given when completing the mission.
rewards:
commands:
- 'eco give %player% 1000'
- 'is admin msg %player% &e&lSlayer | &7Successfully finished the mission Slayer I!'
- 'is admin msg %player% &e&lSlayer | &7Your sword hasnt seen blood yet... Kill more mobs!'
- 'is admin msg %player% &e&lSlayer | &7&oFor more information about the next mission, checkout /is missions'
# List of all required blocks must be gathered in order to complete the mission.
required-entities:
'1':
types:
- 'SKELETON'
- 'CREEPER'
- 'ZOMBIE'
- 'SPIDER'
amount: 5
# Icons used in the menus.
icons:
not-completed:
type: PAPER
name: '&aSlayer I'
lore:
- '&7Kill 5 hostile mobs.'
- ''
- '&6Required Kills:'
- '&8 - &7x5 Skeletons/Creepers/Zombies/Spiders'
- ''
- '&6Rewards:'
- '&8 - &7$1,000'
- ''
- '&6Hostiles Killed: &7{1}/5'
- '&6Progress: &7{0}%'
- '&c&l ✘ &7Not Completed'
can-complete:
type: PAPER
name: '&aSlayer I'
lore:
- '&7Kill 5 hostile mobs.'
- ''
- '&6Required Kills:'
- '&8 - &7x5 Skeletons/Creepers/Zombies/Spiders'
- ''
- '&6Rewards:'
- '&8 - &7$1,000'
- ''
- '&6Hostiles Killed: &75/5'
- '&6Progress: &7100%'
- '&a&l ✔ &7Click to redeem your reward.'
enchants:
DURABILITY: 1
flags:
- HIDE_ENCHANTS
completed:
type: MAP
name: '&aSlayer I'
lore:
- '&7Kill 5 hostile mobs.'
- ''
- '&6Rewards:'
- '&8 - &7$1,000'
- ''
- '&6Hostiles Killed: &75/5'
- '&6Progress: &7100%'
- '&a&l ✔ &7Already Claimed.'Last updated