Configuration Files
The plugin contains a few configuration files where you can edit the behavior of the plugin.
Directories Tree
block-values
levels.yml In the levels file you can configure custom level points for your blocks. The level points you configured then will be added to the islands when blocks are placed, and can be seen in
/is show. The format for adding them is<BLOCK>: <LEVEL>, where<BLOCK>is your block (if your block contains:, add '' to the block) and<LEVEL>is a number.worth.yml In the levels file you can configure custom worth values for your blocks. The worth values you configured then will be added to the islands when blocks are placed, and can be seen in
/is show. The format for adding them is<BLOCK>: <LEVEL>, where<BLOCK>is your block (if your block contains:, add '' to the block) and<LEVEL>is a number. The difference between this file and the levels.yml file is not major - the plugin gives you two ways of valuating islands. The main idea of worth values to be synced with your shop prices while the levels have custom values that are different.
commands The plugin gives the ability to create custom commands using the API. The plugin provides another way of registering them not through an external module or a different plugin - you can drag and drop jars that represents custom commands into this folder and the plugin will load them automatically on startup.
datastore This directory contains all the data files of the plugin. The plugin tracks a lot of data - islands, players, statistics and more. While you can configure islands and players data to be stored in a remote sql server, there is other data that is not stored in this database - for example, missions tracking data, or other external modules data. This data is stored under the folder, in addition to the database file (if you use a local database, such as SQLite)
lang The lang directory contains files, each representing a different translation for messages of the plugin. Players have the ability to change their preferred language using the
/is langcommand. The names of the files must follow the Locale format (Can be seen here.)menus The plugin contains a lot of different menus players can interact with. All the menus are 100% configurable, and their configuration files can be found under this directory. For more information about configuring menus, check out this tutorial.
custom Besides the built-in menus, the plugin provides you with the ability to create your own, custom menus, that can be opened using a command of your choice. The configuration files of the custom menus are under this directory - for more information, there is a dedicated tutorial for custom menus here.
modules Similar to plugins, the plugin can have different "plugins" (called "modules) that are loaded by the plugin and change the gameplay behavior - an example for such module is OneBlock. The external modules must be put in this directory, which is similar to your plugins directory - each module will have its own directory created where it can put all of its files.
bank The bank module is a built-in module that gives the ability to use
/is bankand all of the functionalities of the island bank. The configuration options for this module are inside the config file under this directory.generators The generators module is a built-in module that brings custom generators to islands.
missions The missions module is a built-in module that gives the ability to get rewarded for completing different tasks in game. For further information, there is a dedicated tutorial for missions here.
upgrades The upgrades module is a built-in module that gives the ability to reward players by making them purchase custom upgrades to their islands. For further information, there is a dedicated tutorial for upgrades here.
schematics The schematics directory contains a number of different schematics that can be used to create new islands. Schematic is a file that tells the plugin what blocks to place when a new island is created. For further information, there is a dedicated tutorial for schematics here.
world-generator The plugin gives the ability to change the default generation behavior of the islands worlds. Developers can create their own custom world generator and place it inside the world-generator folder, which the plugin will later load and use that generator for the worlds. An example for such behavior is AcidIslands, which changes the void world to be filled with water.
Configuration Files
config.yml The configuration file contains a lot of different options that can be toggled and changed of the plugin. If you don't like a feature and want it to be disabled, that's the first place to look for it. The plugin is almost entirely configurable, and everything is done through this file.
entity-categories.yml The entity categories file contains categories of entities, and lets you configure which island privileges and island flags control the actions done to the entities of each category. Each category has an
entitieslist and anactionssection with the following actions:SPAWN- The privilege required to spawn the entities using spawn eggs.DAMAGE- The privilege required to damage the entities.INTERACT- The privilege required to interact with the entities.SPAWNER_SPAWN- The island flag required so the entities can spawn from spawners.NATURAL_SPAWN- The island flag required so the entities can spawn naturally.
You can create as many custom categories as you want, and using privilege or flag names that don't exist in the plugin will register them as new custom privileges/flags. The
ANIMAL,MONSTER,TAMEABLEandVEHICLEcategories are built-in groups - they do not have anentitieslist, and their entities are added automatically depending on your Minecraft version.heads.yml The heads file contains a list of custom skins for different mobs that can be seen in
/is valuesand inside other menus. The skins are base64 and can be taken from services online (such as https://minecraft-heads.com/)interactables.yml The interactables file contains lists of blocks that players can interact with, grouped by the island privilege that is required to interact with them:
You can create as many custom privileges as you want - using a privilege name that doesn't exist in the plugin will register it as a new custom privilege. Each block should only be listed under one privilege. Blocks that are not listed in this file will not get checked when interacted, letting all players interact with them on other islands. This means that if, for example,
CHESTis not listed under this file, all the players will be able to interact with chests on islands. The old format of the file - a singleinteractableslist of blocks - is still supported: the plugin automatically converts it on startup by assigning a privilege to each block based on its type (chests toCHEST_ACCESS, containers toUSE, signs toSIGN_INTERACT, spawners toSPAWNER_BREAK, farmland and crops toFARM_TRAMPING, turtle eggs toTURTLE_EGG_TRAMPING, lecterns toPICKUP_LECTERN_BOOK, and everything else toINTERACT).safe_blocks.yml This safe blocks file contains a list of blocks that player can teleport to safely. The plugin blocks teleportation of players to blocks that are considered "unsafe" to prevent players dying when they are teleported to islands.
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