Missions Category Menu
Here you'll find how to make your own missions category menu from scratch.
General Sections
First, give your menu a custom name by adding a title (string) section. After that, you may configure other general options of your menu: previous-menu (boolean) to enable opening of previous menu when closing the menu; type (string) to set the inventory-type of the menu; open-sound (sound) for setting a custom sound when opening the menu.
The title of this menu supports a custom placeholder: {0} - the name of the category.
You may find a list of valid inventory-types on this link.
Pattern Section
Let's work on the pattern section. The pattern section is the area where you can configure the layout of your menu. It is a list of strings that each char in them represents a different item that will be displayed in your menu. The pattern list should contain a list of 1 to 6 lines that each will have 9 chars - spaces are not counted as chars. If you have two same chars in different slots, then the items in these slots will be identical. Configuring how items will look like is not done here, but in the items section.
Paged-Type Menu Sections
The missions-category menu is a paged-menu, which means it displays items from a list of available items - in this case, the missions of the category. Because the amount of missions can be greater than the amount of available slots, the menu supports multiple pages.
This type of menu requires 4 additional sections:
slots - char of the mission buttons.
previous-page - char to set a custom button that will get players back to the previous page.
current-page - char to set a custom button that will display the current page players look at.
next-page - char to set a custom button that will get players to the next page.
The icons of the missions themselves are not configured in this menu - each mission has its own icon configured in its mission file, under the icons section.
Missions-Category Related Sections
The missions-category menu has additional sections that can be configured:
sort-by-completion
Boolean
Whether missions should be sorted by their completion status: Not completed -> Can complete -> Completed.
remove-completed
Boolean
Whether completed missions should not be displayed in the menu.
Items Section
That's the place where you configure your items. You can find a tutorial on how to properly configure an item here.
Custom Placeholders
The pagination items of the paged-menu support custom placeholders!
previous-page, next-page -
{0} - Green color (&a) if can navigate to the previous/next page, red color (&c) otherwise.
current-page -
{0} - The current's page number.
Sounds Section
In this section you can configure custom sounds that will be played when players click the items in the menu. You can find a tutorial on how to properly configure sounds here.
The mission buttons (slots char) support four special sound sections instead of a regular sound, depending on the status of the mission for the player:
locked
Played when the mission is locked for the player.
completed
Played when the mission was already completed.
not-completed
Played when the mission is not completed and cannot be completed yet.
can-complete
Played when the mission can be completed.
Commands Section
In this section you can configure custom commands that will be executed when players click the items in the menu. You can find a tutorial on how to properly configure commands here.
Permissions Section
In this section you can configure required-permissions for your items that players must have before they can click an item. You can find a tutorial on how to properly configure permissions here.
Menu Example
This is the default missions-category menu, which includes most of the technics and features stated in this tutorial.
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