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Island Bank Menu

Here you'll find how to make your own island bank menu from scratch.

General Sections

First, give your menu a custom name by adding a title (string) section. After that, you may configure other general options of your menu: previous-menu (boolean) to enable opening of previous menu when closing the menu; type (string) to set the inventory-type of the menu; open-sound (sound) for setting a custom sound when opening the menu.

You may find a list of valid inventory-types on this link.

Pattern Section

Let's work on the pattern section. The pattern section is the area where you can configure the layout of your menu. It is a list of strings that each char in them represents a different item that will be displayed in your menu. The pattern list should contain a list of 1 to 6 lines that each will have 9 chars - spaces are not counted as chars. If you have two same chars in different slots, then the items in these slots will be identical. Configuring how items will look like is not done here, but in the items section.

The island-bank menu has additional sections that can be configured. Simply set them as a custom char from your pattern in order to make that item a custom button.

Field Name
Field Type
Description

balance

Char

A custom button that displays the balance of the island's bank.

logs

Char

The button that opens the bank logs menu.

Items Section

That's the place where you configure your items. You can find a tutorial on how to properly configure an item here.

Bank Action Items

In order to create deposit and withdraw buttons, the items should be configured with a special bank-action section. This section should contain either a deposit field or a withdraw field.

The value of the field can be a percentage (double): 100.0 will deposit/withdraw all the money, 50.0 will deposit/withdraw half of it, and 0.0 will ask the player to enter a custom amount in the chat.

'!':
  type: STAINED_GLASS_PANE
  data: 5
  name: '&aDeposit Half Money'
  bank-action:
    deposit: 50.0

Instead of a percentage, the value can also be a list of commands that will be executed by the console when the transaction succeeds. The placeholder {0} will be replaced with the name of the player, and {1} will be replaced with the amount of the transaction.

Custom Placeholders

The balance item supports custom placeholders! {0} - The bank's balance. {1} - The bank's balance, formatted with commas. {2} - The bank's balance, formatted with K for thousands, M for millions, etc. {3} - The bank's limit. {4} - The bank's limit, formatted with commas. {5} - The bank's limit, formatted with K for thousands, M for millions, etc. {6} - The last time interest was given. {7} - The next time interest will be given.

Sounds Section

In this section you can configure custom sounds that will be played when players click the items in the menu. You can find a tutorial on how to properly configure sounds here.

Bank action items support two special sound sections instead of a regular sound: success-sound, which is played when the transaction succeeds, and fail-sound, which is played when the transaction fails.

Commands Section

In this section you can configure custom commands that will be executed when players click the items in the menu. You can find a tutorial on how to properly configure commands here.

Permissions Section

In this section you can configure required-permissions for your items that players must have before they can click an item. You can find a tutorial on how to properly configure permissions here.

This is the default island-bank menu, which includes most of the technics and features stated in this tutorial.

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